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  • Walkthrough

  • This walkthrough is for the Beta Version of Levels 1 - 4 of Colony7, this guide may not apply to the full version.

    Level 0 =/\= "DAYS LIKE THESE" =/\=

    You start of in your quarters, unfortunatly, you are late for work. The first objective, is to find to Turbolift so you can make your way to work.

    "Exit your Quarters and Turn Left > Turn Right > The Turbolift is at the end of this coridoor."

    When you get to the top level, you'll see some directions, one way leads to the Subway, and another to the Transporter, you don'nt have enough time to goto the Subway, so you have to head to the Transporter Room.

    "Head for the Cargo Doors at the End of the Coridoor."

    Your now inside the Bar, theres not much you can do here, just head left and go through the Cargo Doors leading to the glass coridoor.

    When you reach the end of this coridoor, there are 3 doors, take the first on on the Left. Walk to the Transporter Chief, after your conversation with him, stand on the Transporter pad, and you'll be beamed to work.


    Level 1 =/\= "INCURSION" =/\=

    You have finally got to work, now head to the doors on the right, a Tom Paris lookalike is in the little compartment, talk to him.

    "After you chat, walk straight ahead and the boss's office is the last one on the right"

    You get grilled abit by him, its a shame you can't just kill him now, but you'll be really anoyed later on witht this guy, trust me! The Plasma room is the room you see through the glass, you should beable to find your own way there.

    Walk over to Ling, she doesn't seem anoyed with you, after talking for a minute, the action really kicks off. Bring on the Klingons!

    4 Klingons beam in, just simply KILL them.

    * Save all the Scavenger Shots for the ForceField on Level 4

    Another load beam in, watch out for the guy on the platform near the roof. After this, you gotta check on your mate, go to it, and don't forget to check the boss, then get back to Ling!

    After everything is done, report to the secion that you beamed into, that door you beamed in in front of, thats your next waypoint, and the end of this level!


    Level 2 =/\= "WHAT ARTIFACTS?" =/\=

    Ok, you start the level in the section you ended in, head outta the room, and jump over down to the floor!

    Head Right, until the cinematic hits, its now that some Klingon blood is shed! Your friends, will open the massive door, just hold of the Klingons until they open it, then follow the coridoor until its conclusion (at the cargo-elevator). Now just follow the coridoor. A gas conduit will explode, blocking your way, turn right

    and your see the enterence to a Cargo Bay, there is a little tube access on the roof, take this and follow it, shoot the gas pipes, and leave FAST! Return to where the gas was blocking your way, you can now get though it, go in to hit a conversation!

    After the conversation is finished, head outta the Cargo Door!


    Level 3 =/\= "NEMESIS" =/\=

    This level doesn't really require much explaining, really what you have to do is follow the coridoor until the end. There is only 1 way around everything, so don't fret! The only major parts of this level are the room where the coolent is coming into the room, this is where you should waste ALL of the Scavenger rifle ammo, then switch to Phasers. When you have to find the Transport Scrambler, its in the part to the left, there are some Klingons though, so be carefull.

    I'll leave you to guess where the guy went!
  • Known Issus

  • This section will concentrate on the issues with this mod, slowdown, along with Glitch's, and Brush Conflicts, of which in this early beta stage, are quite often.

    #1 - Some of the Brush' used in the mod, conflict with each other, this should be fixed by the Official Release

    #2 - On Level 4 (Nemisis), when the room is filling with coolent, usually, it isn't possible to break through the force-field, a temporary fix for this is to ask that the Scavanger Rifle is saved for this ocassion. This WILL be fixed!

    #3 - Sometimes NPC's get stuck during gameplay, to fix this, just walk back to them, they should resume their path.

    #4 - Not an issue, just a warning, the GOD mode really doesn't work that well with this mod, completly ruins the experience, and the GIVE ALL cheat doesn't do anything for it either, to get maximum enjoyment, please don't use them, unless your crap at them!

    #5 - There are some framerate problems when a mass number of NPC's are on the screen (Non Playable Characters), this is normal and usually relates to the ammount of RAM in your computer. The mimimal amount of RAM this game has been run on is 64MB, and some slowdown did happen.
  • Version History

  • Version 1.0 - Initial Version
  • Additional Notes

  • At this moment in time, this Mod is made for English speaking people. But there is an update in the Download-Section
  • Copyright Notice!

  • Walkthrough Copyright (C) 2001 High5er
    Colony7 Copyright (C) 2000 - 2001 Argyle